Senesce

Skeletons and zombies are relativley common sights across Benuha, raised by necromancers for evil tasks, or used by the nation of Zail, being put to work in their towns and cities. Sometimes, an undead creature retains some of the willpower from their last life and break free from those that tried to control them. While many are destroyed, some of these undead escape to the wider world, beginning a life of uncertainty and fear. These few free undead are known as senesce.

Senesce Features
Ability Score Increase. Your Constitution increases by 2. If you are a medium Senesce, your Strength increases by 1. If you are a small senesce, your Dexterity increases by 1.

Age. As animated undead, the lifespan of a senesce is very variable, depending on the skill of the one who raised them, and how much they are charged with magic. Most senesce know when they will expire, but choose not to share it with anyone.

Alignment. Despite being commonly made for an evil purpose, not all senesce are evil, though many become so after being treated poorly by the wider world.

Size. Senesce are made from most humanoid creatures, depending on what you were made from, you are either Small or Medium.

Speed. Small senesce have a base walking speed of 25 feet, medium senesce have a base walking speed of 30 feet.

Undead Resolve. Unlike most other humanoids, you are trapped on the brink between life and death, you gain the following benefits. Undead Perseverance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
 * You are immune to poison damage, the poisoned condition, and diseases.
 * You don't need to eat or breathe.
 * Senesce don't need to sleep. To gain the benefits of a long rest you can do light activity, such as keeping watch, reading or maintaining your equipment, for 8 hours.

Languages. You can speak, read, and write Common and one other language, commonly that of the race you were created from.

Subrace. Skeletal or Fleshborne.

Skeletal Senesce
Senesce created from skeletons find it harder to hide among society,

Fleshborne Senesce
Undead created from more fresh dead become fleshborne senesce, they have a higher chance of remembering things from their previous life than skeletal senesce, and appear to be more like their origin species, although sometimes parts like antenna and ears may have rotted away.

Carrion Insects. You know the infestation cantrip and can cast it without material components. Constitution is your spellcasting modifier for this spell.